
Machine Learning with PyTorch and Scikit-Learn
Sebastian Raschka, Yuxi (Hayden) Liu, Vahid Mirjalili
₹5,218

by Roberts, Paul
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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts.
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