
The Fundamentals of C/C++ Game Programming
Brian Beuken
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Using Target-Based Development
by Brian Beuken
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This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware, which are key skills in console development.
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