
Cyberspaces of Their Own
Steve Jones, Rhiannon Bury
₹2,921

Collected Essays on Video Games, Learning and Literacy, 2nd Edition
by Chris Bigum, Michele Knobel, Colin Lankshear
Peter Lang Inc., International Academic Publi
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The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
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