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Cover of Real-time Cinematography for Games

Real-time Cinematography for Games

by Brian Hawkins

Charles River Media · 2005 · Paperback

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About this book

Real-time Cinematography for Games is written by Brian Hawkins. This paperback edition from Charles River Media (2005) has 326 pages. The book is part of the Charles River Media Game Development series.

The book deals with Computer games, Cinematography, Programming and Design.

About the author: Brian Hawkins (born 1933).

Book details

ISBN-13
9781584503088
ISBN-10
1584503084
Author
Brian Hawkins
Author dates
Brian Hawkins (born 1933)
Published
2005
Series
Charles River Media Game Development
Edition
1 edition
Binding
Paperback
Pages
326
Language
English
Condition
New
See all