
Preventative Programming Techniques
Brian Hawkins
₹3,426

Charles River Media · 2005 · Paperback
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Real-time Cinematography for Games is written by Brian Hawkins. This paperback edition from Charles River Media (2005) has 326 pages. The book is part of the Charles River Media Game Development series.
The book deals with Computer games, Cinematography, Programming and Design.
About the author: Brian Hawkins (born 1933).