
Enterprise Information Systems, Part II
Joao Eduardo Quintela Varajao, Maria Manuela Cruz-Cunha, Goran D. Putnik
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by Darryl Charles, Colin Fyfe, Daniel Livingstone
Medical Information Science Reference
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This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and interesting games.
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