
Digital Simulations for Improving Education
David Gibson, Young Kyun Baek
₹4,579

Research and Development Frameworks
by David Gibson, Clark Aldrich, Marc Prensky
Information Science Publishing
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Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere - on Web sites, in stores, streamed to the desktop, on television - they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs.
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