
The Mark of Cain
J. Reid Meloy
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Motives, Responses, and Consequences
by Peter Vorderer, Jennings Bryant
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From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games.
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